Monday, March 2, 2009

Dead By Zombie: Opening Quotes

I have a computer game for sale called Dead By Zombie. It is set in a world experiencing a zombie apocalypse. Or so it seems. And features several key NPC's (Non-Player Characters) involved in the story. Two of the biggest are two guys named Hexenhammer and Venturius. Roughly speaking, a villain and a hero. Well, somewhat of a villian. And a hero... well, only sometimes. When the game begins you see an opening splash screen which gives a slice of the game experience by showing a few quotes from these guys. It also gives a taste of their personalities, and their role in the game.

Enough talk. Here they go:

"Tonight we cross the final barrier in Man's exploration of Nature and her Laws.
Tonight the dead will rise."
Dr. Heinrich von Hexenhammer


"Good Heavens, Synthia!
If your skirt lifts up any higher I will be quite unable to do any more Science this evening!"
Victor Venturius


---------------------

Try the free demo today! If you like there's a premium version upgrade available for purchase for a few dollars more. (Than zero. More than zero. In other words, it's cheap. Did I mention it's cheap?)
Check it out at:
http://zodlogic.webfactional.com/deadbyzombie/

Thursday, August 21, 2008

Earth vs. Space Monster Zygan

Once upon a time there was a giant space monster who was hungry and decided that the planet Earth would make a good meal.

Little did the monster know, however, that Earth was not as easy of prey as it initially appeared. A young warrior named Hiro, floating in Earth orbit, was using his spacesuit's sensor and video feed system to watch the monster as he entered the Sol system. With this battle-equipped suit and his own talent, training and tactical wizardry, he was confident he could stop the monster from devouring the Earth.

"This is Red 9 to Command. Come in, Command," said Hiro into his wristcom.

A few seconds passed in silence. Then suddenly--

"Yes, Hiro," said a staticy voice from his earpiece. "This is Command. Go ahead."

"I've spotted the creature on my long-range scanners," reported Hiro. "In a minute I'll proceed to the planned ambush point. He won't get by me."

"Don't get too cocky, kid. The suit doesn't make you invulnerable. Harder to kill, but not impossible. Be careful."

"I know. Sheesh. Can't a guy strut his stuff a little?"

Annoyed, Hiro flicked off the wristcom, ending the conversation.

He was sure he would be scolded later for it. But now, he had work to do. He had to save the planet Earth.

Activating his impulse jets, he accelerated toward the asteroid belt. His hiding place was already picked out. The creature would not know he was there until it was too late.

Or so he hoped.

Thursday, May 22, 2008

Go to the Planet Arcturus...

Susan Meerson was speaking to Dr. Victor Venturius one day in his laboratory when he suddenly asked her to do something for him, something very important and urgent...
"Go to the planet Arcturus. The city called Wayland. Enter the bar called Tony's and ask to speak to Bob, who runs the place. Old Bob and me we go way back, I mean way back, all the way to the Rebellion."
"You were in the Rebellion?" asked Susan.
"No. But I watched it on holovid. Like your father. And Bob."
"You knew my father?"
"Yes. And he also was a great fan of the Rebellion. On the holovid."
"My father watched the Rebellion on holovid?"
"Yes, and he was very good at it. The best I've ever known. Just as you will be one day, if you keep at it."
"Oh I don't know about that..."
"That's your Uncle Dan talking."
"I don't have an Uncle Dan."
"Oh."

Sunday, April 27, 2008

Susan Sees Galaxy G (part 2)

Susan hurtled down a vortex in space-time at something improbably close to the speed of light. It wasn't often that she got to hurtle, so she was making quite a show of it. She yelled a lot. Waved her arms frantically. None of it seemed to work. She kept right on hurtling.

As she hurtled along the vortex, which was mostly a black tunnel, she sometimes made out little specks of light. She though they might be stars. She looked closer at one and realized it wasn't a star it was a galaxy, an entire galaxy. All these galaxies were hurtling along with her, except in the opposite direction. She spotted a shape which turned out to be a sort of starship upon closer inspection. A long purple starship, with neon green glowing windows, and lots of chrome pipes. Pipes on a starship! They must have been purely for effect, she thought. The starship hurtled past her too.

Saturday, April 5, 2008

Susan Sees Galaxy G

Susan sat and sat and thought about just exactly where she was at. She was at work in her cubicle on level forty-one of the corporate headquarters offices of OOBMSDP, a rather gigantic and ambiguous business that covered most of three planets, and even then, it was a tight fit.

She wondered what she was doing there. Not in a tactical sense: she knew she was there to A the B, and X the Y. (There was usually more X than A, which was an unfortunate but inescapable quality of working for OOBMSDP.) But in the strategic sense: why was she REALLY there? Was it because of the money? Or because she loved it? She certainly didn't love it. Hated it, actually. So it must have been the money. But there were other ways of making money. Like prostitution, for example. Or becoming a lawyer. Or a sewage treatment plant operator. Those were the probable alternatives she was faced with, and therefore, her present means of employment were clearly the wiser choice.

Her full name was Susan Meerson but Meerson was often misspelled so she was sometimes Susan Merson or Susan Myerson or Meeson and once she was even Susan Miller, as hard to believe as it seems. But she was never really ANY of these things because these things were only names or words, and they weren't even ones that she chose. Much like her job at the OOBMSDP, it just sort of happened one day, it stuck, and lasted ever since.

As she was thinking these thoughts, a rift in space-time opened in the space just outside her cubicle. It was round and black, and little purple sparks were emitted around the edges of the blackness. It floated in the air about a foot off the ground, and was about 4 feet across in diameter. It made a quiet sound like static noise. Susan didn't realize it immediately but she was looking at a portal to another world, an alternate dimension perhaps, or another part of the universe, perhaps a wormhole to a distant galaxy. She got up when she saw it, at first in fright, but then in curiosity. Long story short, she decided to touch the portal. Nothing happened. She stuck a foot in it, nothing happened, didn't feel anything, though she couldn't see her foot once it was in it. She stepped all the way into it, leaving her cubicle behind entirely, and disappeared. A second later, the black disk shrunk down to a speck, then disappeared.

Once her manager discovered she was missing, he simply started routing the paperwork flow around her office, diverting it to various other people and places in the vast bureaucratic machine. The OOBMSDP carried on as it was, as it was designed to, and as it would ever be, forever and ever, amen. And nobody noticed. At least, nobody noticed until the large well-armed starship entered orbit and demanded that they all stop what they were doing immediately or face annihilation. Oh they noticed then. But that won't happen til a bit later in the story, and we shouldn't get ahead of ourselves. First, we need to continue on with Susan, find out what happened to her when she stepped through the portal and disappeared. If you're patient, you can be assured that all of your questions will eventually be answered. Some by a nice man in a three-piece suit and a charming British accent. If you're not patient, well then you can close this book right now and carry on with your job at the OOBMSDP. Oh don't deny it. I know you work there too. But anyway... on with our story and with what happened to Susan Meerson, often misspelled...

TO BE CONTINUED

Saturday, March 8, 2008

It's Alive!

FADE IN:

INT. A HOUSE - LIVINGROOM - DAY

An empty livingroom. A TV, a table and chairs, and a couch,
all sitting alone and forlorn and very unused-like.
Something about the couch is not quite right. One of the
seat cushions moves a little bit.

Suddenly, a HAND appears, emerging from beneath the cushion.

A hand. A hand, and a wrist. And some fingers. Some
fingers, a hand and a wrist, all attached together. A very
strange sight indeed.

And ... it's ALIVE!

It's alive and it grabs the cushion imprisoning it. It grabs
it from the side and pushes it up off of the couch. Followed
shortly thereafter by MARY. Thirty-ish and slim, she wears
an odd smile and some kind of all-white jumpsuit-type outfit.
She gets up out of the couch. Stands beside it. Replaces the
cushion and preens the couch back into its former state.

MARY
That was a ... really strange dream.

--------------------------------------
NOTE: This is a tiny excerpt from a screenplay I wrote a long time ago. - Mike

Saturday, February 9, 2008

Nemo Attacks

Captain Nemo began implementing his plan of attack. Every crewman on the Nautilus went to their battle stations. The submarine descended into the trench. Turned off it's exterior lights. Went silent. Stayed perfectly still. It lay that way for hours and hours.
The enemy ship approached without suspecting it was travelling into a trap.
The Nautilus lit up both forward torpedo banks, unloading a total of six proton warheads at short range. The enemy had no time to react. The torpedoes all hit and detonated and in an instant the front of the ship simply ceased to exist. It collapsed into itself in a cloud of bubbles and debris.
Nemo was on the bridge surveying the results. "One down," he said to himself quietly.

Saturday, January 26, 2008

Cindee Zellane

Cindee Zellane was a bomb whose walk had stopped many a heart, as her heels clicked clickity-clack across a floor. She led with her long animal legs, those wonderful devices that served to power her favorite method of transport. Two muscular instruments which ended in the mystery of her middle.
Even in clothes her body was such that to see her was to leave little to the imagination. Or rather, it was to leave just the right amount left to your imagination, while putting enough on plain display, out there, for free to sample, as it were, to make you wonder what the rest was like. And wonder how you might arrange things such that you would be lucky enough to get to do more than wonder.

But despite what was said above, Cindee did find sometimes that clothes were too restricting and on this night in particular she chose to go out with very little of them at all. Plus she liked to make men drool. It was an easy thing to do. If you were Cindee Zellane. A bomb whose walk could stop a heart. With heels that went clickity-clack, and toes that went tippity-tap, and two long animal legs. An engine, machine, a mystery in the middle. A plan to conquer the planet. Starting first with one half of her species. The other half. Starting tonight. They would soon learn to make way for Cindee Zellane.

Captain Ganymo Revisited

"You look down," said Ganymo to the woman. "Like you need a lift. Speaking of needing lifts have I mentioned I have a ship? My own starship? Private cabin. Large bed. Stop me if you've heard this before."
"I have heard this before," she replied. "But I'm not stopping you."
"So I'll keep going. In fact, we can both keep going. We can go there together. Right now would be an ideal time for both of us to go there together. Because my sources tell me that a fleet of Imperial warships are approaching this planet even as we speak. They could be here any time. I suggest we attempt to escape, but that means to evacuate with all due speed and post-haste. Okay? Ready?"
"Yes."
"Great. Follow me."
Then they both got up and left the room post-haste.

Saturday, January 19, 2008

The Sea of Infinity

The ship propelled itself through the Sea of Infinity.
Its mission was to find and return to civilization a powerful ancient artifact lost a thousand years before but believed to be located somewhere in the quadrant ahead. Many ships had searched for it before and failed.
Captain Ganymo commanded a 100-man elite crew aboard this ship, named Arcadium, and it had began its voyage from the main orbital station of the planet Ryvon IV.
The ship bore a full platoon of special forces troops whose purpose was both to provide groundside defense and to defeat any hostile entities blocking their acquisition of the artifact.

Sunday, January 13, 2008

CDST - The CEO

The CEO of CDST was Barry Wangleberry. He lived in a giant crystal palace located on top of the tallest mountain of the planet Ampon. He had one wife, two kids, three mistresses, four assistants (also mistresses, but only part-time), five lawyers, six accountants, seven bodyguards, eight cars and nine places of residence spread across ten planets. You may be wondering how he could possibly have nine residences across ten planets. Let's just say it involves advanced technology and is very very expensive. The man makes big bucks. After all, he's a CEO of a major galactic travel service. Without his vision ("Sell tickets! Make a profit! Do things better!") and leadership ("You guys rock! Bad doggie, no biscuit!") the company would not be able to execute or deliver such massive profits to it's shareholders. Well, to it's shareholder. There was only one. You can probably guess who that was.

Cheap Deep Space Tickets, part 2

On the day the adventure started that is the main focus of this story (the adventure being the sequence of events that played out, whether by intent or accident, during the execution of Bob's plan to escape from his planet and his employer, CDST) our poor hero, Bob, had a fairly typical experience at work. For example, in the morning he was summoned to a meeting with his manager (whose name was not important) to discuss something important. Important to the company anyway. But not to Bob. Let's listen in on that meeting.
"Bob. It comes down to this," said his manager. "We need you to repeat the mantras. If you don't repeat the mantras, I'm afraid we can't give you any more pudding."
"No mantras, no pudding." - Bob
"Correct."
"I see. Well then. I'll have to think about that." - Bob
"Also, this cup of kool-aid here. We're asking you to drink this. Don't worry, it won't kill you or anything. It just makes your head feel a little funny. That's all. Promise."
"You want me to drink that?" - said Bob, pointing at the cup that his manager had placed on the table between them. It was filled with a mysterious red liquid of unknown composition.
"Correct."
"Do I have to drink it right now? Or can I do it sometime in the future, like perhaps later this month. When it's more convenient? I'm a little busy now."
"Sure, Bob. No problem. But I would need to see an action plan, a project kickoff form and a list of milestones. And we'll need to get it signed off on by all your stakeholders."
"My stakeholders?" - Bob
"Correct."
"But if I drink it right now, then I won't need to do those things?"
"Correct."
"Wow. Okay. I'll have to think about that. Can I get back to you later this afternoon on what my choice will be?"
"Sure, Bob. No problem. We're flexible here. Flex-work (TM). It's part of our Plan To Win. And we only want winners here. And planners, I guess." - manager
"I'd like to be a winner." - Bob
"No problem, Bob. I'll be your planner. A perfect team. One winner combined with one planner. That's teamwork, Bob. It's all about planning. Teams that plan, win."
"Great!" - Bob
"Yeah sounds great. Well it's been great meeting with you, Bob. Let me know if there's anything you need. I can cross-matrix with my stakeholders if you need cross-departmental support on anything. That's why I'm here. That and to help you plan."
"Thanks. Are we done with the meeting now? Can I go?" - Bob
"Yes. Let me know on your kool-aid decision. Call me, text me, stop by, whatever."
"Will do." - Bob, then both leave the meeting.

Cheap Deep Space Tickets

Once upon a time there was a guy whose name was Bob.
Bob worked for a large mindless corporation riddled with rules and idiots.
It was named Cheap Deep Space Tickets.
Its headquarters covered a planet.
The walls of its headquarters building were made of thin plastic.
The planet was made out of cheese.
Bob was born and raised on the planet.
And unfortunately he hated cheese.
There was only one employer on the planet and he could not afford to move off of it.
So he had no choice but to work for CDST, if he wanted to work at all.
Susan also worked for CDST but for a different department and on a different floor from Bob.
One day Bob hatched a plan to escape from CDST and the planet.
Susan got tangled up in the execution of the plan and so she ended up escaping from CDST and the planet along with Bob.
This story is about Bob and Susan and their escape from CDST and that planet.

Their company, CDST, provided travel booking services for everyone in the galaxy.
They had thousands of employees spread across hundreds of planets, though most were at the central headquarters location on their home planet. The travel booking service was mostly software and it only took one person to create and maintain the software. One decent software engineer. Which was Bob. So he wasn't sure exactly why the rest of the employees were needed. It seemed like a big house of cards to him. Which made him like it even less. Because he hated waste, stupidity or inefficiency. All of which CDST seemed to have in abundance. But he drank the kool aid, and went along, because he needed the money and didn't have any other choice of employment on his planet. And, as has been mentioned before, he could not (yet) afford to leave it. But he planned to change that. Real soon now. Oh yes. So very soon. Starting this very afternoon. Or maybe starting tomorrow. Or next week. Because this week was pretty busy for him. Actually the whole month was bad.

...

(to be continued)

Saturday, January 12, 2008

When The Train Stopped

She got off.
When the train stopped.
That's when she got off.
Only once the motion had come to a complete stop.
She picked up a gun.
Pulled the trigger and shot.
And shot and shot.
And then eventually when she ran out of bullets, of course, she stopped.
It was fun.
But now she was done.
She put it down.
Began to frown.

Saturday, January 5, 2008

ZodLogic Mission Statement

I have a computer game startup and I recently wrote a sort of mission statement for public consumption. I'm not a big fan of pompous, serious-sounding corporate-style mission statements or company mottos, so I made mine more creative than literal.

-----------

What is the mission or purpose of the company?

It is this: to explore space, time and alternate dimensions. To go boldly where no man has gone before, or, well, perhaps one guy did, maybe, like that one time, at band camp, but not again since. And this time, we'll be recording it and taking names. Oh yes, we'll be taking names. You won't foil our plans this time, oh no. We know about your little dog. That trick won't work twice. Plus we've developed a new secret weapon that is powered by the deathscream of collapsing stars. So it's pretty powerful, I assure you. Oh yes, powerful indeed. Collapsing stars. Deathscreams. A secret weapon. You may start running now, we like to give a little headstart to all our prey. It amuses us. Wait. What is that? Someone at the door. Hold on while I answer that. Yes? Oh come in. Yes, make yourself right at home. Put the box down. Gently. Now back away, slowly. The box is much smaller than one would expect, seeing how it is supposed to contain the egg of a giant -- I see, yes. That explains it. Nevermind. My mistake. Clearly, you've planned for everything.

Venturius Returns

Venturius emerges from the Machine. He steps out of a cloud of white smoke into the center of the room.
"I return from 1903," he announces. "I bring with me news of a great victory over the forces of darkness. We have sealed the Gates at Kalma. No demon shall pass through while our guards stand watch."
He sat down on a nearby chair. Collapsed, really. Shoulders slumped. A servant rushed to fetch him some water.

-----
[excerpt from an upcoming, unpublished computer game, currently in pre-Beta.]

Sunday, June 10, 2007

Stanley Opolis

One of the most important human beings who ever lived was someone who was almost completely unknown during his own time. His name was Stanley Opolis and he was a professor of several interesting subjects simultaneously. He could do this because he possessed a Ph.D. in many useful things. And he was, of course, a completely self-taught man.

Dr. Opolis was merely a human. But he was so rigid and robotic in his thinking and mental habits -- traits that many found annoying but were the keys to his success and the reason for his massive productivity -- that many who met him thought that he might not be any sort of human at all. That perhaps he was a machine. And they had plenty of reasons why they thought that. This incredible inflexibility made him effectively invisible to those who were blind in what the Doctor liked to call, "the mind's eye." They had trouble seeing him because they didn't understand him. They didn't understand him because he thought logically and spoke logically too. He spoke with an eerie precision and a lilting cadence as if he were singing a song about facts and numbers and laws of physics rather than lecturing on it. He did not dress well, and often forgot to wash his body, but still, there was something about him, a confidence, and a certain magic in his eyes that seemed to attract the women and they found him most charming when he least expected them to or even desired it at all if he were especially focused on a particular subject.

To understand the man one had to understand that Dr. Opolis extremely liked walking and talking and thinking. And so he often walked and talked and lived in his thoughts. He did these things more frequently and more differently than other people did. Here were some examples of this:

He liked walking backwards on camera, recording it. So he could play it back later in reverse to get a different perspective on how to walk forwards.

He talked to trees often but they never answered back. And this fact didn't matter to him because it was intended to be a one-way conversation, the effect was to exercise his talking on listeners whose patience and understanding were perfect. And the trees, being green, fit the bill quite nicely.

He was a hobbyist scholar. This meant that he consumed mass quantities of information of varying usefulness, and sifted through it and tried to integrate it all into some sort of unified Map of All Things inside his own mind. Understandably, this messed up his hair. And caused him to sometimes forget how to shower and shave.

Often when he was out walking or talking or thinking people would interrupt him and ask him what all the fancy degrees were for but he would never tell them, he would just look at them funny and seem to start thinking about something or another in a distracted manner until they stopped and left him alone.

"Trivial living is a sin," he liked to say to himself often, especially when nobody else was around -- which was most of the time.

Sunday, June 3, 2007

Shattered Stars Intro

A long time ago in a galaxy pretty far away, there was an evil galactic empire. It was not only an evil empire, it covered most of it's galaxy, and so it was galactic too. Therefore, it was an evil galactic empire. But despite this, some people rebelled against it. They organized themselves into various factions, each with their own goals and their own axes to grind. But for all of them what they had in common was the desire to tear free from the emperor's control and form their own independent states. Early on, they seemed to succeed, because they broke free and created a rogue's gallery of militant nations. What they could not have known was that they would start a seemingly forever civil war, one fought across the depths of space and in the dying light of shattered stars.

Tales of the Shattered Stars
Protomagellan Publishing House
Archterosphynx, Gamma Quadrant

[this short piece is from the preface text to a computer strategy game named Shattered Stars. More info about which can be found on the Groglogic Diary blog.]

Saturday, May 26, 2007

Attack on Hopperion

Richard pressed a button on the console and an audio transmission began to play:
"Five standard hours ago a group of Reaper-class battlecruisers emerged out of hyperspace near Hopperion Prime. Outermost defense pickets relayed warnings before their destruction, and so the Grand Elder Council had already begun mobilizing the Humongous Warrior Elite when the first series of hostile orbital insertions were detected all over their passive skywatch screens.
"At least five divisions of Slaven urmatazzi made it down through the flak to the planet's surface. They are overstrength units, most likely high on metameth and synthmind. Highly mobile, riding APC and custom half-wing suits, accompanied by clusters of Slaven ripperdrones. Initial reports coming in suggest that they have split up their invasion forces to make themselves harder to pin down.
"Terror has spread through the countryside. Large numbers of unarmed non-com's have surrendered according to intergalactic custom, the Slaven would accept, and then the civilians would be killed systematically and fed to the ripperdrones."
The sounds of people freaking out in the speaker's audience.
"So... the Elders have dispatched couriers to all the major cities and bases of their allies, which means to just about every sector capital and starport in that part of the galactic arm. We ourselves are only five hours away by warp drive and will probably be the first to respond. A force will leave immediately, within the hour, taking the best ships we can spare."
The recording ending with a crackle. Richard turned to address his friends. "That was Force Admiral Nedding of the Wonderian Expeditionary Force, based out of their fortress at New Loam."
Devon nodded. Janet was pale and didn't say anything.
"Relativistically-speaking..." continued Richard, "with all other things being equal, we should get there about ten hours after Nedding's group."

The Suggestions System

Three guys were sitting at a table having a late afternoon breakfast in the middle of the main clearing in the intergalactically famous Phrase Gardens of the eccentric, elliptical and quite artificial planetoid Phonohomio Prime. Their names were Richard, Devon and Mr. Alfred Andromedae and all but two of the three of them were Neomen -- and of the two that weren't it could most definitely be said of one of these two that he was once a Neoman too.
Mr. Andromedae was the official representative that the Phonohomonymians sent to meet with Richard that afternoon.
They apparently were very fond of having carbonated soda beverages for breakfast because the entire surface of the eccentric elliptical table before them was covered with cups and glasses and bowls full of various colors and flavors of caffeinated carbonated soda beverage liquids.
They were having a very animated conversation about something that had almost absolutely nothing to do with animation, but probably did have a lot to do with all the carbonated caffeine that they were taking in.
A musical boombox on the ground beneath the table played bebop in the background as they spoke.
They spoke about what they had all came there to speak about, and they really stuck to the topic, and so they were very very productive and they accomplished a great deal in the conversation information-wise ... for about five minutes before Richard succeeded in veering them into much more interesting topics involving Neomen and something called the Suggestions System and even a couple of other random tangents involving Dr. Bumwuggle, the GUST, and a small school of pirannha fish that happened to swim by their table at one point later on in his monologue that was cleverly disguised as a dialogue and occasional poly-logue by his forebrain as it hopped along from moment to moment -- all fueled by caffeine from his Diet Caffeine soda beverage, which was clasped tightly in his cold right hand as he shivered and twitched from hypercaffeination and tried very hard to not drool all over himself in the company of strangers like Mr. Andromedae and Devon Anwa.
Devon, for his part, made a quiet snorting sound and rested his head upon his hands, giving his friend Richard an annoyed look.
Mr. Andromedae had, however, just fallen out of a tree yesterday, and, so, of course, as would be expected, he still remembered in vivid detail what being in the tree was like, and, thus, kept asking Richard more and more questions.
"So it's illegal?" Mr. Andromedae asked either or both of them together.
"Mmmm... No," answered Devon, shaking his head.
"But it's wrong, right?" Mr. Andromedae asked again.
"Nope," said Devon again, quickly jumping in. "Well, ahh, maybe yes. Okay. Sure. You could use the word wrong to describe it, I guess," Devon replied.
"Uh, well, then I don't get it."
Devon started to explain. "It's because it's--"
"It's not really a Law, per se," interrupted Richard, "but, rather, more of a ... suggestion."
Richard stopped and grinned.
"Where I and Devon come from there are no Laws -- they've all been replaced with suggestions! A simple system of basic ethical suggestions called the Suggestions System," he explained.
"But, how the---" Mr. Andromedae started to ask, before being cut off by Richard.
"How the heck could this possibly be, is probably what you are wondering aloud, I'd imagine? Well, you see, this is how it all came about to be, in the land that Devon and I and others like us like to call home regardless of where we hapen to physically be any given day of the week." He stopped for a moment and smiled wide. "Originally, everybody just grunted -- way back when, in a time and place that existed, perhaps, a small fraction of an eon ago."
Silence.
"They grunted suggestions?" asked Mr. Andromedae.
"No, I think they just grunted," Richard replied.
"Oh."
"We haven't gotten to the suggestions yet. We're gonna start first with the grunting. So have patience and pay attention, please."
"Okay, sure."
"So... The grunting. People were good at it. They were each very good at all the grunting that they all did originally. They did it well and very efficiently. So their conversations were incredibly clear and incredibly concise -- which was an incredibly good thing and so everybody was incredibly happy."
Mr. Andromedae nodded, indicating that he understood.
Richard continued.
"But sadly... slowly... they kinda ever so slightly stopped knowing how to speak the language of grunting. And so they started to rely more and more instead on this other thing. This other thing that was a much newer and untested thing that was called talking."
Richard continued. "Then one day the grunting stopped. It stopped completely."
Shock.
Surprise.
Dismay.
Shock, surprise, dismay... and a predominately genetically Norwegian heritage. All of these uncontrollable feelings -- including especially the Norwegian heritage -- tried simultaneously to vie for control of Alfred's face at that moment. But it was his Norwegian heritage that won.
So Richard kept right on with his story, oblivious to everything but his audience's predominately Norwegian heritage.
"And from that point on all their conversations were held only in the language of talking."
"A lot. I mean, there was a lot of talking and they were very enthusiastic about this talking even if it wasn't exactly second nature like the original grunting was. They had had the grunting down pat. It was natural instinct."
"But with this talking thing, it wasn't as good. There was an inherent problem. And conflicts inevitably ensued."
He paused to take a breath.
"The conflicts arose because many of these things called words that they had built their talking with were being used so inaccurately and out-of-sync with what people really wanted to say -- partly because no one cared to spend the time to learn which words did what and partly because many of these words could each mean different things, based on this other awful thing they called the context of things, and since the context of things was so fond of overlapping with lots of other weird ethereal things like the speaker's emotional state or religion or profession -- that, well, this thing called context that they developed soon turned into what was in effect a big red KICK ME sign placed on these otherwise noble inventions called words."
Richard took a moment to take a sip from his cup of Diet Caffeine-brand carbonated beverage drink. Gave it a few moments to take hold, then continued where he left off.
"And another complicating factor, to be perfectly honest, was that almost everybody was hopelessly stupid and didn't know it. But since this is such a unyversally-present complicating factor to anything present in the Unyverse, it should perhaps always be taken into account."
At this point, he stopped temporarily to go get a refill of soda from the soda refill beverage dispenser near their table. Got it, came back, and sat down again with his friends in the garden.
"So, basically, conflicts arose and these conflicts led to fighting. There were violent ninja kicks and nasty slapping, and occasionally even projectile sneezing and biting improvisational satire.
"So they made Law. It cut down on the kicking and slapping and satire, and then even a lot more things, like humor and creativity and intelligence and personal responsibility and individual judgment.
"But no matter -- there was less slapping and satire, and that was the important thing. Years and years went by, and deep down perhaps deep down inside the DNA of each of these previously human beings there slowly grew the realization that perhaps things would be better if Law was gotten rid of in some way so that they could just let people Truly Be.
"So they got rid of all Laws, and only functionally superseded some of them in their new, friendlier paradigm with things they came to call the Suggestions System.
"And this new system of fundamental ethical suggestions -- it was really not much more than a small codified collection of best practice moral-genetic observations -- worked pretty good, it mostly worked completely better than the old system, except in certain cases where it worked much much worse. And they realized that the reason why this new system broke down in these certain specific situations was because the people involved in these imperfect situations -- whatever else might be said about them -- were just plain hopelessly stupid or evil."
"Of course!" contributed Mr. Andromedae.
Richard glared at him.
Mr. Andromedae decided to stop contributing.
"If they could just get rid of all the hopelessly stupid or evil people," continued Richard, "the Suggestions System would work perfectly, and answer once and for all the question of whether it was ever possible to design a method of mass governance that was better than the classic mix of capitalism, socialism and pseudo-representative democracy. Maybe even something that would be present in Paradise.
"So they set about to make a list of all the people and people types or professions that were noted for being evil, or stupid, or some annoying mixture of evil and stupid, and they would take that list and go around finding all the people on that list, and simply exile them from their civilization. Only problem was, was that these people, in exile, would turn out to just go and mess up other people's civilizations, and making these neighboring civilizations quite cranky with them.
"Either that, or sometimes the exiles would sneak back in, and take right back up where they left off mucking up things again. So simply booting them out merely delayed things, or shuffled about the ickiness. A better solution was needed.
Richard grinned at them all of a sudden.
"And that solution came when Dr. Bander Bumwuggle developed a formal Grand Unified Sporkishness Theory, replete with a wonderfully solid and widely-accepted proof, and with lots of neat diagrams and values out to the kinds of decimal places that pocket calculators can only dream about."
"Proof?!?! What proof, Richard?" asked Devon.
"Thus..." Richard continued, ignoring him. "The invention of the GUST perfectly complemented the Suggestions System because it fixed what was otherwise the only thing wrong with it. Which was the existance of all the stupid and evil people."
Devon sighed. He appeared to be unimpressed. As if he had heard it all before.
Mr. Andromedae just stood there, slack-jawed but not slack-minded, quietly attempting to absorb all that he had just heard from the man with a bizarre last name whom he had met only a few hours before.
"You know, Richard, you really ought to write that down one day," said Devon. "It'd make for a pretty good story, especially the part about Bumwuggle."
They grew silent. They were apparently waiting for something.
A school of mutated, liquid-paisley-colored fish swam by in the Phonohomonymic Stream of Consciousness that happened to be meandering by their breakfast table in the Phrase Garden that day.
Richard shrugged. "Yeah, maybe." He looked at the fish. He hoped they weren't pirannha. Phonohomonymic Pirannha were notoriously carnivorous predators and, additionally, they smelled really bad.
He looked at the stream. He hoped it wouldn't get him wet. He didn't like getting wet. Unless he was in the shower or a swimming pool.
He looked at his wristcom, then quickly stood up, gave a short bow to his companions and then hurried off to the exit, saying, "We have to leave by six past six p.m."
Mr. Andromedae waved at his retreating figure. "Goodbye, Mr. Amadeus!" he yelled out after him.
Devon grunted and picked up the pulse rifle that had been sitting on the ground beneath the table by the boombox the whole time. He checked it for charge and mumbled under his breath, frowning, "Oh, joy. Back to the war again."
Mr. Andromedae appeared startled by something Devon had just said.
"What war?" he asked him.
Devon just shrugged and sighed. "Ask Richard." Then he started polishing his weapon, slowly and methodically, until it shined. "I'm sure he'd just love to tell you about it."